Know the importance of having fun and seeing the game of life with the perspective of a “Gamer”.
For the gamer, against overwhelming odds, plays for the EPIC WIN! ~Ron
Smile & Respond FTW
Destruction and Evil Lurks within institutional governance, but the game hasn’t ended.
Sure, this may be challenging and difficult, but do it anyway…
Reality needs better Game Design.
This is about harnessing the power of games to innovatively help solve the biggest challenges facing our world, for today and tomorrow.
Most individuals don’t take games seriously, but rather to escape life’s challenges.
Gaming as a platform for solving real problems will challenge our problem solving abilities to innovate, engineer, and craft wonders to overcome the obstacles to freedom and joyful living.
While I and others reveal how the global dystopian conspiracy technocrats and oligarchs misuse the education, food, medical, money, commerce, governance, and entertainment corporate structures, this shall all change.
Games Showed Us How
– The Keys 2 Fun –
Skilled gaming requires merging fun & serious into one imaginative focus exploring the possibilities.
There are many reasons to take games seriously.
To laugh while hacking the problems, collaborate to find solutions and share with others.
Deploying our skills is fun when playing for the epic win!
Title: TOP 20 Jane McGonigal Quotes
Posted 13 Jan 2018 by Quotefancy
[Ed. 02 Apr 2018, to include additional gameful clinical research documentation and urls. ~Ron]
Harness The Power of Games To Solve Problems
An amazing financial accomplishment by this game:
Seriously, this is important and more than just a game; even so, we do have fun!
Game Researchers Observed This:
“When you play games, you change your perception of what you’re capable of.”
“You build your belief in your ability to get better at things that you are not good at right away.”
For more documentation, see Jane McGonigal’s gameful research and game designing:
“A Randomized Controlled Trial: The Effects of SuperBetter on Depression.” University of Pennsylvania in collaboration with SuperBetter Labs. (2013, PDF)
“Clinical Trial of a Rehabiliation Game – SuperBetter.” NIH-funded trial in collaboration with Ohio State University Medical Research Center.
Now, consider more reasons to take Games seriously:
- “Global Milestone: 1 Billion people in 2012 spend at least 1 hour per day playing a game.”
- hacking problems with innovations
- Developing new projects
- Crowdsourcing funding and collaborating
- Passionately engaging employees and customers
- Extreme imagination funneled into craftsmanship, engineering, and artistry.
Title: channel name change | from games exposed
Posted 29 Mar 2018 by Vosto Vlad
Title: Let The Games Begin – How Video Games Can Make Us Better
Posted 10 Dec 2017 by kazrisk