I viewed several of Jane McGonigal’s Video-presentations and found intriguing parallels with my perspectives on reality and modern living norms…
Jane’s vision realizes her life as a “Gameful” experience.
I am interested in finding a kindred spirit in the Gameful community. Please share research and Gameful websites with us here in the comments below.
Visit Jane McGonigal: http://janemcgonigal.com/
“My #1 goal in life is to see a game designer nominated for a Nobel Peace Prize. I’ve forecast that this will happen by the year 2023. Of course, it’s not enough to just forecast the future – I’m also actively working to make it a reality.” – Jane McGonigal
Q: Where does the name “gameful” come from?
A: Gameful means to have the spirit, or mindset, of a gamer: someone who is optimistic, curious, motivated, and always up for a tough challenge. It’s like the word “playful” — but gamier. 🙂
Q:What is Gameful?
A: Gameful is an online Secret HQ for gamers and game developers who want to help change the world and make our real lives better. Think of it as a cross between a professional network and a creative brainstorming space. The goal is to make it easy for anyone making or playing world-changing games to find collaborators, mentors, jobs, ideas, and funding. And of course, to discover fun new games to play.
Q: Is it really a “secret” HQ?
A: Well, think of all the people out there who have no idea that this kind of world-changing work is happening all around them. We’re secret like that — hiding in plain sight, saving the world, one game at a time.
Q: Who can join?
A: Anyone who is awesome enough to want to make or play games specifically designed to a have a positive impact on the real world, or on our real lives: game designers and developers, game writers and artists, programmers and producers, project managers and marketing experts, reporters and critics, students and researchers, players and playtesters.
Even if you’ve never made a game before, you’re welcome to join Gameful — you’ll surely find people who would love your help with their games… or who would be interested in helping you make YOUR idea a reality!
Q: What kind of games count as ‘gameful’?
As long as the project has a stated goal of making our real lives, or the real world, better — and not just to entertain us — then ANY kind of game counts: computer games, videogames, mobile games and alternate reality games; commercial games and indie games; serious games and art games; board games and iPad games; crowdsourcing and innovation games; street games and new sports; education games and activist games; health games and productivity games; and just about any other kind of game you might think of!
Q: Who created this project?
A: A handful of game developers dedicated to positive impact games, including Jane McGonigal, the author of Reality is Broken: Why Games Make Us Better and How They Can Change the World; Nathan Verrill and Matthew Jensen, co-founders of Natron Baxter “Fun is not the enemy of work” Applied Gaming; and Kiyash Monsef, award-winning producer of EVOKE.
Some of the games Jane McGonigal has been working on, as detailed in her book, include Top Secret Dance-Off, which challenges players to videotape themselves completing dance missions modeled on massively multiplayer online role-playing games, and SuperBetter, which she designed to help motivate herself to recover from a serious concussion.
“My best effort so far? SuperBetter, a game that has helped more than 250,000 players so far tackle real-life health challenges like depression, anxiety, chronic pain and traumatic brain injury.” – Jane