I viewed several of Jane McGonigal’s Video-presentations and found intriguing parallels with my perspectives on reality and modern living norms…
Jane’s vision realizes her life as a “Gameful” experience.
I am interested in finding a kindred spirit in the Gameful community. Please share research and Gameful websites with us here in the comments below.
Visit Jane McGonigal: http://janemcgonigal.com/
“My #1 goal in life is to see a game designer nominated for a Nobel Peace Prize. I’ve forecast that this will happen by the year 2023. Of course, it’s not enough to just forecast the future – I’m also actively working to make it a reality.” – Jane McGonigal
Q: Where does the name “gameful” come from?
A: Gameful means to have the spirit, or mindset, of a gamer: someone who is optimistic, curious, motivated, and always up for a tough challenge. It’s like the word “playful” — but gamier. 🙂
Q:What is Gameful?
A: Gameful is an online Secret HQ for gamers and game developers who want to help change the world and make our real lives better. Think of it as a cross between a professional network and a creative brainstorming space. The goal is to make it easy for anyone making or playing world-changing games to find collaborators, mentors, jobs, ideas, and funding. And of course, to discover fun new games to play.
Q: Is it really a “secret” HQ?
A: Well, think of all the people out there who have no idea that this kind of world-changing work is happening all around them. We’re secret like that — hiding in plain sight, saving the world, one game at a time.
Q: Who can join?
A: Anyone who is awesome enough to want to make or play games specifically designed to a have a positive impact on the real world, or on our real lives: game designers and developers, game writers and artists, programmers and producers, project managers and marketing experts, reporters and critics, students and researchers, players and playtesters.
Even if you’ve never made a game before, you’re welcome to join Gameful — you’ll surely find people who would love your help with their games… or who would be interested in helping you make YOUR idea a reality!
Q: What kind of games count as ‘gameful’?
As long as the project has a stated goal of making our real lives, or the real world, better — and not just to entertain us — then ANY kind of game counts: computer games, videogames, mobile games and alternate reality games; commercial games and indie games; serious games and art games; board games and iPad games; crowdsourcing and innovation games; street games and new sports; education games and activist games; health games and productivity games; and just about any other kind of game you might think of!
Q: Who created this project?
A: A handful of game developers dedicated to positive impact games, including Jane McGonigal, the author of Reality is Broken: Why Games Make Us Better and How They Can Change the World; Nathan Verrill and Matthew Jensen, co-founders of Natron Baxter “Fun is not the enemy of work” Applied Gaming; and Kiyash Monsef, award-winning producer of EVOKE.
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Some of the games Jane McGonigal has been working on, as detailed in her book, include Top Secret Dance-Off, which challenges players to videotape themselves completing dance missions modeled on massively multiplayer online role-playing games, and SuperBetter, which she designed to help motivate herself to recover from a serious concussion.
“My best effort so far? SuperBetter, a game that has helped more than 250,000 players so far tackle real-life health challenges like depression, anxiety, chronic pain and traumatic brain injury.” – Jane
RELATED:
http://superbetterlabs.com/
http://janemcgonigal.com/
http://www.urgentevoke.com/
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Jane McGonigal is a convincing promoter for “gameful” products and services, I wish for her talents and enthusiasm to be unleashed on re-purposing institutions away from governance and stop producing toxins/hazards/pollutants/wars and create an alternative value exchange system.
That would be great fun and world changing!
“We are tapping into our best qualities, our ability to be motivated, to be optimistic, to collaborate with others, to be resilient in the face of failure.”
But it doesn’t stop when “game over” appears on the screen. The skills we learn playing games, McGonigal explains, need to be harnessed for the social good.
– See more at: http://spotlight.macfound.org/blog/entry/jane-mcgonigal-on-harnessing-the-power-of-games-for-change#sthash.WtgcJ1s8.dpuf
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